


This version also added a new eight-minute-long "Daytona Medley" that combines the original three vocal tracks.

The soundtrack was greatly improved by the inclusion of all tracks from the original Daytona USA along with the remixes. The developers had a few more months to tweak the game, so the improvements, secrets and two player support of the 1996 release is retained along with longer draw distances, less pop-in, a few redrawn textures, and better handling which brought this version closer to the original. This release however included none of the original music, instead opting for a remixed soundtrack, without the familiar vocals.ĭaytona USA: Circuit Edition (1997 - Saturn, Japan)Ĭircuit Edition is a revised version of Championship Circuit Edition and even though this is a Japanese release, all of the English writing and speech is retained. A secret Hovercraft was also added, by holding UP and R at the same screen. New here as well was the ability to play at night, dusk, morning, or by streetlight, or summer light, by holding combinations of X, Y or Z at the "START YOUR ENGINES" screen. Although the original release supported the analog steering wheel, which the Sega 3D pad could mimic, this game added official support for the pad. The controlled power slides of the original were also removed, which left the driving to have been considered more "rally-like" although The player was given the ability to alter the drift mechanic by choosing between slow, normal, and quick in the options menu. the Saturn mode was removed while a Time Attack was added. This version ran at 30 FPS and had vastly improved draw distance. With of all the later releases this first post was considered the most authentic until the Xbox Live release, due to the original soundtrack music, and perfect arcade handling.ĭaytona USA Championship Circuit Edition (1996 - Saturn)Ī reworked, and extended version of the original Daytona USA, developed by Sega-AM3 who worked on Sega Rally as consequence the game ran on a modified Sega Rally engine.įinally adding a two player mode, upgraded versions of the original three tracks, along with the addition of two new track, and four new cars. Unfortunately this version had no multiplayer to be found, with only the demo supporting the Direct link cable, for two players over two consoles. In endurance mode if the player finishes first after 60 laps with the horse unlocked, a second horse is now available with a baby horse in tow. These could unlock a hidden Karaoke mode, extra cars, harder difficulty, the ability to choose a Horse to race the tracks (which also eliminated slow down over grass). Some other notable changes are selectable mirror tracks, a 60 lap endurance mode, and more secret input codes were added. Although the vocals remain the same the backing music is now played with realistic sounding instruments, as opposed to the original, which had a more synthetic sound. Like most arcade ports to Sega's 32-bit system a Saturn Mode was added giving an extra car option, tweaked game play, and no time limit. In addition to the frame rate the draw distance had very noticeable clipping, with many tracks not fully rendered only a short distance away. Rushed into a quick release due to the early surprise lunch of the Sega Saturn, this version suffered from a slow frame rate often running at only 20FPS. Both single and twin cabinets were released and four twins or eight singles could be linked over fibre-optic cable for up to 8 players. The arcade version of Daytona USA was able to be played at 60 FPS without fail in single player mode. There was some hidden secrets like a special bird’s eye view mode, the slot machine on the beginner track could be manipulated for more time, and hidden song clips from past Sega games with the right entry into the high score list. Racing tracks backwards was possible as a "Time Bonus" was still awarded, though impractical as the announcer yelled at the player while cars sped at you head on. One of the highest grossing arcade games of all time, Daytona USA was the first game for SEGA's AM2 board.Įven with a lower polygon-count then 1992's Virtua Racing, the game looked more realistic due to the use of fully texture-mapped polygons this more polished look helped create the buzz that Daytona USA was the most detailed graphics of the time. The Differences between the Four Sega Saturn Daytona USA Ports:
